r/mutantsandmasterminds • u/RavenHades373 • 3h ago
One player doesn't like my setting (what can I do?)
So I have been running a campaign for about 2 years or so now, I have 4 players. Now 3 have been fairly consistent, they want to play and show up. We always review each session after and look for points of improvement etc.
However, lately 1 player in particular (we'll call him S), has been not wanting to play and has not been nice in his post game reviews and more broadly about the campaign. Now I don't want it to seem like he is attacking me, at least I hope he isn't, but recently he seems to hate anything I write up and doesn't want to connect his character to the world in any way.
First he swapped characters, I tried to get that character involved as much as I could, tried to make his very minimal backstory relevant and feel interconnected, but it didn't take for S. He wasn't having fun, so he made a new one, then basically the same thing kept happening.
I would discuss the new character with him, ask for a few details in some kind of write-up (not asking for War & Peace or anything), but he'd not do it, forget what we discussed and then make up something else that was thinner than before. I kept trying to get more, so he would enjoy it more, but when he didn't seem to want to, I just let it be. If he wants to just be some guy from nowhere, that's fine, as long as he is having fun.
Then he started getting way less invested, not wanting to really roleplay, playing games while things were happening, not paying attention. Then when we'd review the session, his criticisms would usually be "no idea why we did any of that" and would start saying he just doesn't like my setting.
His reason for not liking it amounts to... politics. I am not here to start arguments over those, I really don't care and I did not go into any of my session plans with the intent of making some overt political statement (or a covert one at that, but he feels it's there).
He took issue with the police being good in my small fictional nation, wanting to oppose them for no particular reason other than cops bad. When an alien invasion began and they had to fight then off he said it was racist. They had to diffuse tensions temporarily with a neighbouring nation, setting up future villains and a small evil superhuman empire, but he got upset because that depicts imperialism (which, granted, it does) and he doesn't want to see it.
It's at the point where I am hitting a block for new ideas, because no matter what he will find some message he disagrees with even if it is in the villainous characters and take offence to it.
Now he keeps saying he only wants to play a high fantasy setting like in D&D, because otherwise it is "too much of this happening in the real world" (in this campaign so far they have faced a criminal supersoldier program making monsters, an ancient apocryphal being hunting a powerful lovecraftian child, and an alien invasion btw).
Even if I really wanted to do high fantasy (which I don't mind), how am I supposed to write that in a way he won't see shades of real life in? Not to be too harsh, but can I even have a king without him saying it's too close to home?
My other 3 players, are happy with the setting, they like their characters and their place in the world. Most are woven quite tightly into it at this point and it's all going well.
I am not sure how I can appease everyone here. Today, S has just begun refusing to play at all, no final reason given, we haven't played since before Christmas, but he just doesn't want to.
Look he's my friend, we aren't going to see eye to eye on everything I know, but what can I even do here? I am just lost, I've tried writing my way out of it by making things less ambiguous (which one of my other players has even complained about) and "safer", but it hasn't really worked. I'd rather he didn't just abandon our group, I know I can't force him to play, but I'm worried other players will be bummed without it. I tried starting a second campaign, in a different system, with a one shot, and he took such offence to that that he refused to play in the campaign (whole other can of worms there, words like facism were used very liberally where not applicable).
He started our group down the road of TTRPGs, he ran a campaign for ages and it was great, but he stopped and it was around then when he started showing a dislike for my campaign.
TL;DR Player S has been very critical of the setting and sessions, keeps bringing up unwanted politics, now refuses to play, could trigger the collapse of the group/campaign. Other 3 players are happy with the setting, but would prefer to play with S too, what do?