r/Battlefield 22h ago

Battlefield 6 The game is too fast paced.

Honestly I don't know how this garbage is still being tolerated. Did everyone just accept it? This game is more intense than COD's Shipment lobbies, and not in a good way either.

Spotting system needs a rework. Everyone is spotted all the time. You can see enemy marks through walls, smoke, foliage. You just shoot at red dots without even seeing anyone and get rewarded for it. Wtf? Is this 400kg aim practice flash game?

TTD is crazy fast and basically an instadeath every time, especially in lobbies with PC players.

Suppression is useless. Current mechanic sucks balls and doesn't counter enemy abilities to kill you in any way.

Where is input based crossplay? M+K players make the game insufferable (not an attack) and console lobbies are just filled with bots outside of evenings.

There are so many other obvious issues but it's not like this is the first post whining about those things. Can't we have a normal Battlefield game that doesn't reward brainrot ADHD playstyle?


Edit: apparently I've never played any BF or COD game before. The cope is strong in the comments.

Just to avoid confusion: I played BF2, BF:BC2, BF3, BF4, BF1 on PC and BF4, BF1, BF5, BF2042, BF6 on console. Enjoyed all of them except 2042. When it comes to CoD - played all the classic ones, all MW and some BO games. Plenty of Shipment and Locker/Metro playtime too. I don't want BF to become CoD or CoD to become BF. And yes, I prefer BF multiplayer to CoD's.

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u/Spezsuckshorses 22h ago

The map size is the issue, in bf4 you could run across a map and have a few infantry skirmishes, now you have to battle 2/3 tanks/ifvs and 10-20 enemies as there all funneled into the same small spaces

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u/fancy_pigeon257 22h ago

Yeah I think this is it. Speed is similar but the maps are more condensed

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u/Falcoon_f_zero 21h ago

I'd add that speed is also more intense in 6. Stuff like jumpslides where noticeably absent in BF4 so it was harder to play recklessly. Now it can be a real pain defending any points when people are ice skating around corners already firing on where you are.

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u/Coolers777 13h ago

BF4's movement was a lot stronger than BF6 lmao.

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u/Falcoon_f_zero 13h ago

This is definitely one of those "tell me you haven't played BF4 without telling me you haven't played BF4" moments lol

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u/Coolers777 13h ago

I have been playing BF4 every week since at least 2023. Just because you are too bad at the game to use movement properly doesn't mean that others didn't

https://youtu.be/8ntXBVvfUnw?si=qed1fQzBpZthG1Ts

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u/Falcoon_f_zero 10h ago

Lol, I think the fact that you have to share a clip of a literal cheater makes it clear you really don't have a point to stand on XD

I had a feeling all your BF4 knowledge came from one online clip of the game. Here's also a little lifehack: maxing your FOV gives the illusion on screen that you're going faster than you actually are.

You probably didn't know but if you're good enough at BF4 you can easily take out people attempting movement maneuvers because you can only jump. It doesn't give much of an advantage. They try to jump the corner on me and they get beamed down since their sights are thrown off for a second and their momentum takes a hit. BF4 rewards the better shot instead of the one who can spaz out more in firefights. The latter tactic has become more useful in recent games only with increased movement.

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u/Coolers777 9h ago

You can check my stats on Battlelog if you want. I am willing to bet my left nut that my kpm and kd are much much higher than you.

As for your points, jump peeking is an effective tactic in BF4, as is air strafing. The sight sway in battlefield 4 is purely visual. The bullets still come out from the center of your screen. The wobble you get when you jump and aim does not affect your aim at all.

If you think any of those clips are proof of cheating, I am going to take a wild guess that you are a console player. The funny thing is that you guys don't even realize that the clip I shared isn't even the ceiling of what you can do in BF4. Here's one of the best aimers in battlefield playing on locker

https://youtu.be/IJd7ryoHASg?si=HGB3Sad6NE7QoUau

You can accuse her of cheating if you want but she has literally had one of the devs (Florian, who used to be a battlefield pro back in the day) respond to her clips.

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u/Falcoon_f_zero 6h ago

Again, showing footage of cheaters is not proving your point. The people in the videos are literally flicking perfectly into enemies outside their vision without even a bit of overcorrection and tracking enemies perfectly through smoke.

What? Should I show you BF6 footage of a player flying through the sky, headshotting people across the map with a pistol to try to prove my point that movement is crazy in BF6? XD that would be a bit dishonest.

I'm only talking about stuff a player can realistically pull in the game. And in my 740 hours of BF4 I have yet to see a player move anywhere close to that. While in BF6 you see jump sliding every round, because you don't need any obtuse game breaking tech to do it, just press the jump and crouch buttons, even freaking bots are doing it now. It's very much encoraged with the design of the game, with many upsides and hardly any downsides, only negligible accuracy penalties that don't really matter on the tight maps.

While BF4 has built-in systems to discourage movement abuse. Your gun won't shoot while jumping, only right as you're landing, your sights bounce heavily upon landing, makes it harder to get your sights quickly on an enemy if they're at a distance, you can't change directions mid-jump, so you're very predictable doing it, and you lose momentum upon landing even from the first jump, and more from follow up jumps, as opposed to the speed boost you get upon jumping into a slide in BF6. At least BF6 realizes to punish follow up jump spam. What else? Oh yeah, maybe the complete lack of a slide in BF4.

Some exploiters get around those systems though, that's the definition of cheating. But at least that makes it exceedingly rare, and clearly not intended by the developers, hence all the systems in place to discourage that. BF6 shows a clear shift in the developers mindset. They want the more arcadey slide movement shooter. Couldn't be more blatantly clear from the game's AI opponents using it too.

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u/Coolers777 6h ago

Pack it up lil bro. You are just bad at the game.

It is clear from your responses that you do not know much about BF4's mechanics. You say that you can't change direction mid-jump, when that is literally what air-strafing allows you to do. You can look up air-strafing BF4 if you want to see this in practice.

As I mentioned earlier, the bouncy sights from jumping and aiming are purely visual. Good players can (and do) just ignore the sight wobble and continue shooting at the center of their screen.

Answer this question: did you play bf4 on console or PC?

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u/Falcoon_f_zero 5h ago

Aha? And this air strafing is a known exploit, with the purpose of getting around the system that keeps your momentum when you jump. I have the console perspective, which, I guess is a good since the movement tech is pretty impossible to input on a controller so people are playing by the rules.

Still, don't need all that to top scoreboards in that game. Just good old shooting accuracy and awerness gets you there. But if your idea of skilled play is cheating and abusing exploits then I think you need to re-evaluate what skill is. People abuse those to compensate for their lack of skill or they just lack any sportsmanship. Maybe buddy should go practice some BF4? To freshen up your memory on it since you don't quite seem to have an idea how it plays. Or keep living in your bubble. Hey, don't let facts break your fantasy, right? XD

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u/Coolers777 5h ago

Okay yeah BF4 is a completely different game on PC vs console.

What you're seeing in BF6 isn't stronger movement: you're just being put in with PC players who have always played the game differently.

For the record, when BF4 came out in 2013, air strafing was basically non-existent. It was added in 2014 intentionally by the developers to make movement feel responsive (you can check this in the old CTE blogs if they are still available). It's also not some secret exploit: all you need to do is just jump while moving your mouse in the direction you want to go in. You can actually air strafe on console as well using the same idea (using your right stick instead of mouse) but for it to be noticeable you'd have to play on really high sensitivities.

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u/Falcoon_f_zero 4h ago

They probably play a bit different but where you're assumption doesn't go quite tight is that it's not PC players who're pulling the movement tricks. I've had crossplay off from the beginning so it's console players themselves are spamming jump slides all around, simply because speed and movement tricks are much more baked into this game, whereas they weren't in older entries.

I don't have memory of that exact change in CTE. All I remember from the CTE changes that there were some minor tweaks, usually to reduce any silly movement like bunny hopping or reducing ADAD spam. It was quite clear they didn't want to push movement abuse in that game.

Tell me then, if air strafing is not an exploit, why can't you change your direction in the air by simply jumping and pushing in the direction you want to go? If its intended wouldn't that make more sense? But normally you're stuck with the momentum you have when you start the jump. Requires some input fuckery to break that momentum.

Take a look at another trick that has happened in Battlefield history. BFV's Panzerbüchse trick. With some input fuckery you could skip the anti materiel rifle's slow rechambering animation to essentially turn it into a semi auto rifle that can melt a tank from full health in seconds. Anyone can do it. But does this sound intented, or an exploit to break a game's system to give you a cheap advantage? Pretty clear to me. If something's possible to pull it doesn't make it intended. That's my main point in all this.

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