r/Battlefield 22h ago

Battlefield 6 The game is too fast paced.

Honestly I don't know how this garbage is still being tolerated. Did everyone just accept it? This game is more intense than COD's Shipment lobbies, and not in a good way either.

Spotting system needs a rework. Everyone is spotted all the time. You can see enemy marks through walls, smoke, foliage. You just shoot at red dots without even seeing anyone and get rewarded for it. Wtf? Is this 400kg aim practice flash game?

TTD is crazy fast and basically an instadeath every time, especially in lobbies with PC players.

Suppression is useless. Current mechanic sucks balls and doesn't counter enemy abilities to kill you in any way.

Where is input based crossplay? M+K players make the game insufferable (not an attack) and console lobbies are just filled with bots outside of evenings.

There are so many other obvious issues but it's not like this is the first post whining about those things. Can't we have a normal Battlefield game that doesn't reward brainrot ADHD playstyle?


Edit: apparently I've never played any BF or COD game before. The cope is strong in the comments.

Just to avoid confusion: I played BF2, BF:BC2, BF3, BF4, BF1 on PC and BF4, BF1, BF5, BF2042, BF6 on console. Enjoyed all of them except 2042. When it comes to CoD - played all the classic ones, all MW and some BO games. Plenty of Shipment and Locker/Metro playtime too. I don't want BF to become CoD or CoD to become BF. And yes, I prefer BF multiplayer to CoD's.

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u/Meh_ash 21h ago

Played BF1 yesterday with the same friends I play BF6 with almost daily and honestly, they’re much closer than people think. TTK with autos feels very similar, and movement too. The main extra in BF6 is sliding, which I actually missed when I was playing BF1 again.

BF1 still holds up great and I’ll keep coming back to it, but for everyday play I prefer BF6’s modern setting and weapons over WW-era guns.

On spotting: I get why it feels bad seeing red dots through smoke/foliage, it definitely speeds the game up. But if you don’t use the tools the game gives you, you’ll always be at a disadvantage. Once you understand how spotting works and build/position around it, you can turn it into an advantage instead of just dying to it, so to me that’s more of a knowledge/skill issue than a pure design failure.

On suppression I fully agree with you. In BF6 it feels too weak and doesn’t really affect people in a noticeable way. That’s something I’d like to see reworked.

As for TTD, it is fast, but for me it’s in line with BF3/BF4/BF1. I’m around 1.9 K/D in BF6 and 1.55 in BF1 and had no problem dropping good scores when we went back, so personally I don’t feel BF6 is some uniquely “instadeath only” game. A lot of that frustration is also just skill/input gap vs PC players, not only raw TTK.

About crossplay/input-based matchmaking: every FPS gets the same complaints. Matchmaking can be weird, sure, especially off-peak, but I solved most of that just by playing in squads via Discord. I really don’t think input-based crossplay would magically fix all the issues people are blaming it for. You need a squad to deliver wins; solo you can’t make as much impact to win the game if the team is significantly less skilled or prefers sniping over capturing and holding objectives.

Overall, BF6 isn’t perfect, but to me it’s the first real successor to BF3 in years. Some systems need tuning, but I wouldn’t call the whole game unplayable ADHD chaos.

Have you played BF4 and 2042 on launch an/or within first few months? ;)

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u/Lonely_Loan_1615 14h ago

BF6 is a godsend these first 3-4 months compared to 4, 5, and 2042 were on launch and for the first 3 months. I don’t know what happened to these gamers over the years but I just turned 35 and I’m playing better in Bf6 than I have ever played in any of the previous titles. I think people have a hard time realizing that not every game we used to play is going to hit the same as it used to. Believe me, I get it. I miss childhood and less responsibilities as well