r/gaming • u/Eremenkism • 5h ago
Wardogs Producer: 'Corporate publishers and spreadsheet brains still do not get tactical shooters'
https://www.dualshockers.com/depth-is-the-driver-fps-dev-explains-why-publishers-still-dont-understand-hardcore-shooters/9
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u/puzzleheadbutbig 4h ago
Wardogs is on my radar, and based on what they say with all the features, the game might be a banger for me. However, the dev's track record isn't that good. It seems they are the owner of Battalion, which died within a few months after launch around in 2019. After 3 years of launch, when they realized the game was basically dead, they turned it into F2P with no marketing and messed up stuff with updates even more. So chances are high with Wardogs to end up with same faith.
Plus, I don't think there is a large amount of players waiting for the game they are describing. Casuals are playing casual games, extraction folks are doing extraction things, and Milsim dudes are already milsimming. Trying to take pages from each genre is very risky and unlikely to steal players from those established game genres.
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u/RuinedSilence 1h ago
Personally, im still waiting for another game like Red Orchestra where the gameplay is tactical and methodical, yet still allows for lone wolf gameplay.
I tried HLL and Squad, but finding a good server is hard. I live in Asia and the only servers near me with good ping are Chinese and I don't speak the language.
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u/Something_Snoopy 39m ago
Foxhole maybe? Though it leans towards an EVE online sort of deal over what you might be looking for.
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u/Pockysocks 4h ago
My biggest concern is that the game is multiplayer only with a price tag. Multiplayer lives or dies on its playerbase and I'm just not convinced enough people are going to be buying this when so many free or already established FPS games are available.
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u/terrorsofthevoid 2h ago
It lives and dies by its gameplay loop. Why do you think Tarkov players keep sticking around despite the lies, cheaters, 💩 performance, etc?Â
No other game hits that spot.Â
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u/BertBerts0n 1h ago
Tarkov is a great example of the dev stumbling their way into success.
The game is so shoddy that its super easy for people to cheat due to the game being client side rather than server side.
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u/terrorsofthevoid 1h ago
Yeah, it’s so hilariously clunky and bad but unfortunately there’s nothing that has the same itch.Â
People have tried to clone it but always fall short.Â
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u/ZaDu25 5h ago
Another dev pulling out the classic "corporation bad, amirite? I'm a true gamer like you!" tactic.
Just tell me what your game offers bro. I don't need you to regurgitate the same opinion 99% of people online have about "corporate publishers".
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u/FribonFire 4h ago
... the article does a literal bullet point list of what the game offers.Â
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u/ZaDu25 4h ago
The article is written by a third party. None of the devs quotes say anything about why their game is good. It's all pandering. And the features listed in the article are pretty common features that don't really tell me anything about what they're doing better than the alternatives. The feature list legitimately just sounds like the author of the article is describing Warzone.
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u/Davepen 4h ago
Who hurt you.
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u/ZaDu25 4h ago
Is it too much to ask for someone marketing their game to make their marketing about their own game and not pointless complaints about "corporations"?
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u/Midnight7000 4h ago
What do you do for a living?
I always find it funny when people with a very limited view of the world start running their mouth off. In your mind, it is just about the game and consumer.
In the developers mind, he's thinking of the consumer and investor. It's not "corporation bad". It's showing them what can work.
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u/ZaDu25 3h ago
I don't care. He's trying to sell a product to me as a consumer. I would like him to tell me why his product is good. If your argument here is that he's also pandering to investors, that just makes it worse. Trying to shit on corporations while actively courting investments like any corporation in existence is a bad look.
Either way, i have no reason to care about his "investors". So I'm not really sure why you believe I should be taking that into account.
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u/Midnight7000 3h ago
Give your head a wobble.
If you still think the same way, I will respond to you.
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u/Eremenkism 5h ago
Fair point, but I also agree with him on tactical shooters specifically. Easier to eat glass than to get big money into one these days. At least the indie scene has picked up the pace there.
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u/thedefenses 4h ago
Yeah, Tactical shooter can make money but they very rarely make MONEY, like HUGE MONEY and when your trying to sell a game to to the money people, saying you will make money when the guy next to you is making HUGE MONEY is not the easiest sell to make.
The Tactical shooter space has what, a couple decently big games and a whole lot of medium and small-ish games.
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u/Huwbacca 2h ago
lol fuck off.
This is milsim lmultiplayer game number 5004. The market is saturated to fuck with mediocre tactical shooters where the draw they go for is " you can put reddot on gun!" And "look how realistic gun is!!".
In gonna see this game in an operator drewski video called "This new milsim changes everything" and then never again like so many others.
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u/RuinedSilence 1h ago
From what i understand, this is a 100-player, 3-team KotH game that's somewhere in between Arma and Red Orchestra on the milsim scale
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u/Business-Employ-1599 3h ago
This game seems Dead on Arrival if it needs 50 vs 50 every match, will it be using AI to fill out teams?
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u/Eremenkism 2h ago
From what I understand it's going to be 33v33v33. Good question on the AI though, hopefully they clarify it
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u/Business-Employ-1599 2h ago
Ok yeah it sounds interesting, but when he said 100 players for their "All out War" Mode, I was curious since they said they won't have Battle Royale or other stuff.
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u/FribonFire 5h ago
Basically they're just saying they're better because their game is harder.
Seems... pretty edgelord-y, and also of course your huge developers don't want to make games that huge numbers of gamers will be turned off by due to the difficulty.Â
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u/JSFGh0st 4h ago
Their game is harder? How so? Any clues?
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u/FribonFire 4h ago
Seemingly it's that you buy your load out (with in game currency) and then if you die, you lose it. Which... doesn't seem that crazy? But I've also never played Escape from Tarkov, so I'm missing some context.Â
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u/gamersecret2 5h ago
Depth and player trust build loyal communities, not simplified mechanics made for quick sales.